Carmageddon

Carmageddon is the first of a series of graphically violent vehicular combat video games produced by Stainless Games, published by Interplay and SCi. It was inspired by the 1975 cult classic movie Death Race 2000.
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Carmageddon, the player races a vehicle against a number of other computer controlled competitors in various settings, including city, mine and industrial areas. The player has a certain amount of time to complete each race, but more time may be gained by collecting bonuses, damaging the competitors' cars or by running over pedestrians.

Races are completed by either completing the course as one would a normal racing game, "wasting" (wrecking) all other race cars, or killing all pedestrians on the level.

The game was notable for its realistic and ground-breaking physics and for its in-game movie making features. It was also one of the earliest examples of sandbox 3D driving games, and may have influenced other later games including Driver and the Grand Theft Auto series.

The game featured instrumental versions of songs from Fear Factory's album Demanufacture, with the song Zero Signal being used in the game's intro. The other songs from the album that appear are Demanufacture and Body Hammer.

The game that became Carmageddon started out as "3D Destruction Derby", a Banger racing sim prototyped by Stainless Software. This was signed by SCi in 1995, but the banger-racing angle was soon dropped and for a while the game was to use the Mad Max license. This fell through, and was replaced by the Death Race 2000 license, as a sequel to the original film was at that time planned (it eventually emerged as a comic book).[1] This introduced the running-over of pedestrians into the game.

When this license also fell through, SCi and Stainless took the decision to proceed with the game anyway, creating their own IP. The name "Carmageddon" was coined, and development proceeded with the designers allowed unusually free rein with regard to the content of the game.

[edit] Reception[edit] SalesThe Carmageddon series has sold around two million copies according to Patrick Buckland and Neil Barnden, co-founders of Stainless Games.[1]

[edit] ControversyIn many countries (including Germany and, for a short time, the UK), the first release of the game was censored. They contained zombies with green blood or robots with black oil instead of people, as running over the non-human figures was considered more acceptable by their respective ratings boards. In the UK, SCi wanted to gain publicity for the game by submitting it to the British Board of Film Classification (BBFC) to get an 18 rating, even though this was not necessary as the game contained no video footage. This backfired when the BBFC refused to certify the game unless all blood and gore was removed. After 10 months of appeal, the BBFC certified the original version.[2]

In some countries, the game was banned completely, including Brazil.[3] In Portugal and Australia the game was passed completely uncut with an +18 and MA15+ rating, respectively.[4]

[edit] Franchise[edit] Expansion pack and compilation
Max Damage on the starting grid of Splat Pack level, Mayan MayhemCarmageddon Splat Pack is an official expansion pack released in 1997. The expansion pack included new tracks, vehicles, environments, network levels and 3Dfx support.

Carmageddon Max Pack, also released in 1997, bundled the original game and its expansion pack into one package. As a bonus, it also included a strategy guide, mousepad, and a leather car key chain with Carmageddon's logo on it.

[edit] SequelsThe game was successful enough to become a trilogy. The other games in the main series are:

Carmageddon II: Carpocalypse Now
Carmageddon TDR 2000
Carmageddon: Reincarnation (in development)[5]
[edit] PortsCarmageddon was originally released on the PC (for DOS) in 1997, but was eventually ported to Microsoft Windows (1997), Macintosh (1997), PlayStation (1999), Nintendo 64 (2000) and Game Boy Color (2001). The PlayStation and Nintendo 64 versions of Carmageddon are more similar to Carmageddon II. The Nintendo 64 port was ill-received, being N64 Magazine's lowest rated game at 8% from 1999 till 2004. A port of the first game was in development for the Gizmondo, but was never released due to the system's demise.

[edit] Hiatus and revivalSCi had originally planned Carmageddon 4 for a late 2005 release. Little to no information was released about the game, then SCi (whom Eidos gained ownership of) putting development on hold for unspecified reasons. [6] SCi and Eidos went on to focus on other projects, while Square Enix Europe obtained the series IP rights.

On June 1st 2011, Stainless Games revealed that they had re-acquired the rights to Carmageddon. A new title, Carmageddon: Reincarnation, is in early development for a 2012 release

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